![]() Landing on a single target, always try and group the Vikings before casting theĪbility. Because the Spin To Win! damage from each Vikings stacks when Not only does Spin To Win! happen to be TLV's go-to waveclear ability, itĪlso happens to be incredibly useful in both dueling and team fighting When in lane, it is important to tryĪnd have each Viking positioned within the minion wave in order to create the Understand, because the choice will oftentimes need to be made as to how theĪbility will be utilized most effectively. The ability at that time, not just the Viking selected. When Spin To Win is cast ALL Vikings will then use Once talentedĪt Level 7, each Viking gains the ability to independently apply significantĪmounts of lane pressure. Spin To Win! is TLV's bread and butter damage dealing ability. Deals 100% bonus damage to enemy Heroes.Īctivate Spin To Win! to have each Viking deal Particular reason, such as interrupting aĪctivate to have each Viking deal 85 (+ 4% per level) damage to nearby enemies. Should not be used to dive the backline of the opposing team unless there is Due to his lack of damage and limited utility, Olaf Olaf is the Viking who should be present at almostĮvery objective-based teamfight, such as those over Cursed Hollow's tributes orĭragon Shire's shrines. When talented into Large and In ChargeĪt Level 16, Olaf's focus should be on peeling for hisĭamage-dealing Assassins. Olaf should be seen as more of an off-tank during teamfights over ![]() Right-clicking, Slowing their Movement Speed by 30% for 3 seconds. After not taking damage for 4 seconds, Olaf Olaf gains increased Health Regeneration when out of combat for 4 seconds. Olaf can charge enemies and slow their Movement Speed by 30% for 3 seconds by right-clicking on them.
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